Εκτενές παράδειγμα

Διομήδης Σπινέλλης
Τμήμα Διοικητικής Επιστήμης και Τεχνολογίας
Οικονομικό Πανεπιστήμιο Αθηνών
dds@aueb.gr

Γιορτινή κάρτα

Ολοκληρωμένο παράδειγμα

Διάγραμμα των κλάσεων

XMas card class diagram

XmasCard

package gr.aueb.xmascard;

import java.awt.Rectangle;

/**
 * The Christmas Card program main class.
 *
 * @author Giorgos Gousios, Diomidis Spinellis
 * @depend - - - gr.aueb.xmascard.DrawPanel
 * @depend - <instantiate> - gr.aueb.xmascard.MidiPlayer
 * @depend - - - gr.aueb.xmascard.Tree
 * @depend - - - gr.aueb.xmascard.PointSnowFlake
 * @depend - - - gr.aueb.xmascard.SlashSnowFlake
 */
public class XmasCard {

    /** Number of trees */
    private static final int numTrees = 30;
    /** Number of snowflakes */
    private static final int numSnowFlakes = 1500;
    /** Minimum tree width. */
    private static final int treeWidth = 30;
    /** Minimum tree height. */
    private static final int treeHeight = 100;
    /** Additional variation to tree height and width */
    private static final int treeWobble = 100;
    /** Song to play. */
    private static String musicFile = "jbelrock.mid";

    public static void main(String[] args) {

        // Create a window and the canvas to draw onto.
        DrawPanel d = new DrawPanel();

        // Create randomly-positioned trees.
        for (int i = 0; i < numTrees; i++) {
            Rectangle treeBox = new Rectangle(
		(int)(Math.random() * DrawPanel.WIDTH),
                (int)(Math.random() * DrawPanel.HEIGHT),
                treeWidth + (int)(Math.random() * treeWobble),
                treeHeight + (int)(Math.random() * treeWobble));

            Tree t = new Tree(d.getCanvas(), treeBox);
            d.addDrawObject(t);
        }

	// Start playing music
	MidiPlayer m = new MidiPlayer(musicFile);

        // Create the snowflakes.
        for (int i = 0; i < numSnowFlakes; i++) {
	    switch (i % 6) {
	    case 0:
	    case 1:
                d.addDrawObject(new PointSnowFlake(d.getCanvas(), '.', 15));
		break;
	    case 2:
                d.addDrawObject(new PointSnowFlake(d.getCanvas(), 'o', 10));
		break;
	    case 3:
                d.addDrawObject(new PointSnowFlake(d.getCanvas(), '*', 5));
		break;
	    case 4:
	    case 5:
                d.addDrawObject(new SlashSnowFlake(d.getCanvas()));
		break;
	    }
	    try {
		// Allow existing snowflakes to fall a bit, before adding more
		Thread.sleep(100);
	    } catch (InterruptedException e) {
	    }
        }
    }
}

DrawPanel

/*- * Copyright 2005-2018 Diomidis Spinellis * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package gr.aueb.card; import java.awt.Color; import java.awt.Dimension; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.util.Vector; import javax.swing.JFrame; import javax.swing.JPanel; /** * The program's main window. * Extends JFrame to display the window where the * trees and snow are drawn. Implements the {@link java.lang.Runnable Runnable} * interface so as to create a thread that repeatedly calls the * {@link gr.aueb.card.Drawable#draw() draw}method. * * @author Giorgos Gousios, Diomidis Spinellis * @opt nodefillcolor lightblue * @assoc 1 drawablePanel 1 DrawablePanel */ public class DrawPanel extends JFrame implements Runnable { /** The window's width. */ public static final int WIDTH = 1024; /** The window's height. */ public static final int HEIGHT = 768; /** The window's background color (blue). */ public static final Color BACKGROUND_COLOR = new Color(0, 153, 204); /* A table that holds the objects to be drawn */ private Vector<Drawable> drawObjects = null; /* The drawing thread (not serializable) */ private transient Thread thread; /* The canvas to draw onto */ private DrawablePanel drawablePanel = null; /** Serial number of persistant data. * Required, because JFrame implements serializable. */ static final long serialVersionUID = 1L; /** * Constructor to initialize an object with the minimal required state. * The constructor is private, as the full initialization is done * in the getInstance method. */ private DrawPanel() { super("Holiday Card"); } /** * Field initialization based on a constructed instance */ private void initialize() { drawObjects = new Vector<Drawable>(); initializeGraphics(); initializeThread(); } /** * Initialize, display the window, and start the animation. * The code here is separate from the constructor in order to * avoid the resulting "this escape". */ public static DrawPanel getInstance() { DrawPanel instance = new DrawPanel(); instance.initialize(); return instance; } /** Initialize the main window. */ private void initializeGraphics() { // Make our window look nice JFrame.setDefaultLookAndFeelDecorated(true); // Create our drawing canvas drawablePanel = new DrawablePanel(this); drawablePanel.setBackground(BACKGROUND_COLOR); drawablePanel.setPreferredSize(new Dimension(WIDTH, HEIGHT)); setContentPane(drawablePanel); // Handle termination setDefaultCloseOperation( javax.swing.WindowConstants.DISPOSE_ON_CLOSE); // Exit when the window is closed addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { System.exit(0); } }); // Our size setSize(WIDTH, HEIGHT); // Force the parent window to expand the canvas to all available space pack(); //Display the window setVisible(true); } /** Start the execution of the drawing thread. */ private void initializeThread() { if (thread == null) { thread = new Thread(this); thread.setPriority(Thread.MIN_PRIORITY); thread.start(); } } /** Add a component to be drawn. */ public void addDrawObject(Drawable drawObject) { drawObjects.add(drawObject); } /** Return a copy of the component list to be drawn */ public Vector<Drawable> getDrawables() { return new Vector<Drawable>(drawObjects); } /** * The method to be executed by the running thread. Executes the * {@link DrawablePanel#repaint()}method periodically. */ public void run() { Thread me = Thread.currentThread(); // Allow termination by setting thread to null while (thread == me) { // tell drawablePanel to repaint its contents drawablePanel.repaint(); try { Thread.sleep(250); } catch (InterruptedException e) { } } thread = null; } /** * Get the canvas's drawing panel * * @return javax.swing.JPanel */ public JPanel getCanvas(){ return drawablePanel; } }

Drawable

/*- * Copyright 2005-2018 Diomidis Spinellis * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package gr.aueb.card; import javax.swing.JPanel; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Rectangle; /** * An abstract representation of a self-drawable object. * * @author Giorgos Gousios, Diomidis Spinellis */ public abstract class Drawable { /** * The canvas to draw the object onto */ protected Graphics2D canvas; /** * The canvas's bounds */ protected Rectangle bounds; /** * Create drawable item * * @param panel The panel to draw the object onto */ public Drawable(JPanel panel) { bounds = panel.getBounds(); canvas = (Graphics2D)panel.getGraphics(); } /** * Draws the object onto the canvas * */ public abstract void draw(Graphics g); }

DrawablePanel

/*- * Copyright 2005-2018 Diomidis Spinellis * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package gr.aueb.card; import java.awt.Color; import java.awt.Graphics; import java.util.Vector; import javax.swing.JPanel; /** * The Holiday Card program main class. * * @author Georgios Zouganelis * Draw components from this object to reduce flickering. */ public class DrawablePanel extends JPanel { /** The DrawPanel this DrawablePanel is attached to **/ private DrawPanel controller = null; /** Serial number of persistent data. * Required, because JPanel implements serializable. */ private static final long serialVersionUID = 1L; /** * Constructor to initialize the DrawablePanel with it's controller * */ public DrawablePanel(DrawPanel panel) { controller = panel; } /** * Perform all drawing operations * By overriding the JPanel method and initiating all the drawing * from this place we take advantage of JPanel's double-buffering * capability. */ @Override public void paintComponent(Graphics g){ super.paintComponent(g); setBackground(DrawPanel.BACKGROUND_COLOR); // Ask our controller for a copy of items to draw Vector<Drawable> toPaint = controller.getDrawables(); for (Drawable d : toPaint) d.draw(g); } }

Tree

/*- * Copyright 2005-2018 Diomidis Spinellis * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package gr.aueb.card; import java.awt.Color; import java.awt.Graphics; import java.awt.Polygon; import java.awt.Rectangle; import javax.swing.JPanel; /** * A self-drawable tree. Uses a box to specify the tree's bounds (the dimensions * constructor parameter). The trunk is placed in the middle of the bottom side * of the box, having a width equal to the 8% of the total width of the tree and * a height equal to the 20% of the total height of the bounding box. The main * body is represented as an isosceles triangle with a height of 80% of the * height of the bounding box. * * @author Giorgos Gousios, Diomidis Spinellis * @opt nodefillcolor green */ public class Tree extends Drawable { /** Tree trunk width as % of the bounding rectangle width */ private final double TRUNK_WIDTH_FACTOR = 0.08; /** Tree trunk height as % of the bounding rectangle height */ private final double TRUNK_HEIGHT_FACTOR = 0.2; /** Tree body height as % of the bounding rectangle height */ private final double BODY_HEIGHT_FACTOR = 0.8; /** Trunk's color (RGB) */ private final Color BROWN = new Color(204, 102, 0); /** Body's color (RGB) */ private final Color GREEN = new Color(0, 254, 0); /** Tree balls' color (RGB) */ private final Color RED = new Color(250, 0, 0); /** The tree's bounding rectangle */ private Rectangle dimensions; /** * Creates a tree from the specified bounding box * * @param panel The panel to draw the object onto * @param dimensions The bounding box dimensions. */ public Tree(JPanel panel, Rectangle dimensions) { super(panel); this.dimensions = dimensions; } /** * Draws the tree. * * @param g The Graphics object on which we will paint */ @Override public void draw(Graphics g) { drawTrunk(g); drawBody(g); } /** * Draws the trunk. For details on how the lengths are calculated * * @param g The Graphics object on which we will paint * @see gr.aueb.Tree the class description. */ private void drawTrunk(Graphics g) { /* Calculate the trunk rectangle first */ Rectangle r = new Rectangle(); r.x = (int) (dimensions.x + (dimensions.width - dimensions.width * TRUNK_WIDTH_FACTOR) / 2); r.y = (int) (dimensions.y + dimensions.height * BODY_HEIGHT_FACTOR); r.width = (int) (dimensions.width * TRUNK_WIDTH_FACTOR); r.height = (int) (dimensions.height * TRUNK_HEIGHT_FACTOR); /* Draw it! */ g.drawRect(r.x, r.y, r.width, r.height); /* Fill it with brown color */ Color c = g.getColor(); g.setColor(BROWN); g.fillRect(r.x, r.y, r.width, r.height); g.setColor(c); //Revert paint color to default } /** * Draws the body. For details on how the lengths are calculated * * @param g The Graphics object on which we will paint * @see gr.aueb.Tree the class description. */ private void drawBody(Graphics g) { /* Create the polygon (triangle) to draw */ Polygon p = new Polygon(); p.addPoint(dimensions.x + dimensions.width / 2, dimensions.y); p.addPoint(dimensions.x, (int) (dimensions.y + dimensions.height * BODY_HEIGHT_FACTOR)); p.addPoint(dimensions.x + dimensions.width, (int) (dimensions.y + dimensions.height * BODY_HEIGHT_FACTOR)); /* Draw the body */ g.drawPolygon(p); /* Fill it with green color */ Color c = g.getColor(); g.setColor(GREEN); g.fillPolygon(p); g.setColor(c); // Revert paint color to default /* Set Ornaments to the body. */ drawTreeOrnaments(g); } /** * Draws the ornaments of the tree. * @param g The Graphics object on which we will paint * @param x The Abscissa of the part of the body to draw the ornament * @param y The Ordinate of the part of the body to draw the ornament */ private void addTreeOrnament(Graphics g, int x, int y) { /* Draw Tree Ornament. */ g.drawOval(x, y, 10, 10); /* Set color to Red. */ g.setColor(RED); /* Fill Tree Ornament with color. */ g.fillOval(x, y, 10, 10); } /** * Calls addTreeOrnament for specific locations on * the tree body. * @param g The Graphics object on which we will paint */ private void drawTreeOrnaments(Graphics g) { /* yAxis of the body. */ int yAxis = (int) (dimensions.y + dimensions.height * BODY_HEIGHT_FACTOR); /* Add ornament to down left. */ addTreeOrnament(g, dimensions.x - 2, yAxis - 2); /* Add ornament to down right. */ addTreeOrnament(g, dimensions.x + dimensions.width - 1, yAxis - 1); /* Add ornament to up left. */ addTreeOrnament(g, dimensions.x + dimensions.width / 2 - 5 - 20, yAxis - 25); /* Add ornament to up right. */ addTreeOrnament(g, dimensions.x + dimensions.width / 2 - 5 + 20, yAxis - 25); /* Add ornament to middle. */ addTreeOrnament(g,dimensions.x + dimensions.width / 2 - 5, yAxis - 65); } }

SnowFlake

/*- * Copyright 2005-2018 Diomidis Spinellis * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package gr.aueb.card; import java.awt.Color; import java.awt.FontMetrics; import java.awt.Graphics; import javax.swing.JPanel; /** * A self-drawable 'snowflake' represented by a character. The move pattern and * character to be displayed is determined by subclasses. * * @author Giorgos Gousios, Diomidis Spinellis * @opt nodefillcolor white */ public abstract class SnowFlake extends Drawable { /** The snowflake's background color. */ private static final Color WHITE = new Color(255, 255, 255); /** * The 'x' current coordinate of the snowflake. */ protected int coordX; /** * The 'y' current coordinate of the snowflake. */ protected int coordY; /** * The character to be displayed as a snowflake */ protected char displayChar; /** * Create a snowflake represented by a point-like character. * * @param panel The panel to draw the object onto */ public SnowFlake(JPanel panel) { super(panel); coordX = (int) (bounds.width * Math.random()) + bounds.x; coordY = 0; } /** * Draw the snowflake and wrap around. * * @param g The Graphics object on which we will paint */ @Override public void draw(Graphics g) { // Go back to the top when hitting the bottom if (coordY >= bounds.height + bounds.y) coordY = 0; // Draw the character in white g.setColor(WHITE); g.drawString((Character.valueOf(displayChar)).toString(), coordX, coordY); } }

SlashSnowFlake

/*- * Copyright 2005-2018 Diomidis Spinellis * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package gr.aueb.card; import java.awt.Graphics; import javax.swing.JPanel; /** * A class that animates a slash on a canvas. * * @author Giorgos Gousios, Diomidis Spinellis * @opt nodefillcolor white */ public class SlashSnowFlake extends SnowFlake { /** * Create a snowflake represented by a slash. * * @param panel The panel to draw the object onto */ public SlashSnowFlake(JPanel panel) { super(panel); displayChar = '/'; } /** * Display the slash on the drawing canvas. The slash alternates between * forward slash and backslash depending on the current 'y' coordinate. * * @param g The Graphics object on which we will paint */ @Override public void draw(Graphics g) { /* / on even lines, \ on odd lines */ displayChar = ((coordY % 2) == 0) ? '/' : '\\'; /* Move by 0 to 10 pixels down*/ coordY += (int) (Math.random() * 10); // Draw it through the superclass super.draw(g); } }

PointSnowFlake

/*- * Copyright 2005-2018 Diomidis Spinellis * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package gr.aueb.card; import java.awt.Graphics; import javax.swing.JPanel; /** * A class that animates a point-like character on a canvas. * The character can be e.g. a . or a * or an o. * * @author Giorgos Gousios, Diomidis Spinellis * @opt nodefillcolor white */ public class PointSnowFlake extends SnowFlake { /** The wieght of the snowflake. */ int weight; /** * Create a snowflake represented by a point-like character. * * @param panel The panel to draw the object onto * @param c The character to draw * @param w The snowflake's weight */ public PointSnowFlake(JPanel panel, char c, int w) { super(panel); displayChar = c; weight = w; } /** * Display the star onto the canvas. The star changes its 'x' coordinate, * depending on the 'y' coordinate. * * @param g The Graphics object on which we will paint */ @Override public void draw(Graphics g) { // Move the snowflake left and right switch (coordY % 3) { case 1: coordX = coordX - 5; break; case 2: coordX = coordX + 5; break; default: break; } // Move down, based on the weight coordY += (int)(Math.random() * weight); // Draw it through the superclass super.draw(g); } }

MidiPlayer

/*- * Copyright 2005-2018 Diomidis Spinellis * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package gr.aueb.card; import javax.sound.midi.*; import java.io.InputStream; import java.io.IOException; /** * Play the specified MIDI file * Note: * For this to work you must ensure that the computer's mixer * is configured to play the software synhtesizer output. * * @author Diomidis Spinellis */ public class MidiPlayer { /** The sequencer we are using to play the MIDI data. */ static Sequencer sequencer = null; /** Constructor for playing the specified file. */ MidiPlayer(String file) { playFile(file); } /** Play the specified file. */ public void playFile(String file) { InputStream midiFile = getClass().getResourceAsStream(file); try { if (sequencer == null) sequencer = MidiSystem.getSequencer(); else end(); sequencer.setSequence(MidiSystem.getSequence(midiFile)); sequencer.open(); sequencer.start(); } catch(MidiUnavailableException e) { System.err.println("Midi device unavailable:" + e); } catch(InvalidMidiDataException e) { System.err.println("Invalid MIDI data:" + e); } catch(IOException e) { System.err.println("I/O error:" + e); } } /** Return true if the music is still playing. */ public boolean isPlaying() { return sequencer.isRunning(); } /* Stop playing. */ public void end() { sequencer.stop(); sequencer.close(); sequencer = null; } }

Τεκμηρίωση

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